Thursday, September 30, 2010

9/28 Class

Today we worked on more sketches in class that focused on conveying the function, texture and an index of our object. For me, texture wasn't that hard because my object isn't completely smooth like most people's objects. The most difficult was function because I could only come up with a few and trying to sketch 20 different ways to describe the function for pliers. Indexes were interesting, I actually had a lot of fun drawing them, but I had trouble thinking of more than 2 things, like function. I'm curious to see how the hybrid sketches go for me. I don't want to run out of ideas halfway through.

Monday, September 20, 2010

Photomedia

So I'm a photomedia major. I love photography - all aspects. So right now trying to figure out what exactly I want to do with it is difficult. I think working commercially might be fun for a while, but I think I would really love to have my own studio and do portraits and things like that. But I know from former teachers that commerical is where the money is made.
I started taking photography classes in high school during my sophmore year. I was one of those young girls who took pictures of anything and everything and put them all up on facebook. Those pictures have since been removed, but I soon started learning that photography isn't about just snapping a picture. I learned how to look at things differently. I continued with photography classes through my senior year.
The first photographer I learned about was Ansel Adams. I think his photography is outstanding. I mean really, isn't that picture gorgeous?

Monday, September 13, 2010

IDEO video

The IDEO movie was a great way of showing us how mapping works in the real world. The IDEO team was given a short amount of time to redesign a shopping cart. The group really didn’t have a set leader and no one was stuck in their office. Everyone threw out the most ridiculous and random ideas until they felt they had enough to work off of. Then some people went and did actual interviews with people at grocery stores to get their feedback as well. They had several “teams” build make-shift prototypes and show them to the entire group before they settled on one final design and made a final prototype. The end result was pretty amazing. While their uncanny and unusual work techniques might have seemed too unorganized, it allowed them to express their own ideas and ended up in a much better product.

Sunday, September 12, 2010

first post!

Well this is the second week of our second project, redesigning a poorly designed object. I have to say its been a lot harder than I expected. First of all, our group had so many ideas on ways to improve it took some work to cut back and figure out what were the most important things in our re-design. Secondly, working as a group is a lot more difficult for me. I didn't realize how independent of a worker I am until we started this project. Working with people who have different personalities and who are in completely different majors than me will probably help me learn a ton more because they can bring in different ideas. I guess I'm just struggling with this project a lot because I really don't like industrial design. I mean, I think it's pretty neat but all this sketching of mundane objects doesn't appeal to me. Neither does re-designing them. I wouldn't mind taking pictures of these re-designed objects, but for now I'll have to resign myself to getting this paint roller redesigned...